AI Insights · Timothy · October 2022
Top 5 Disney Games on Android in Spain Q3 2022
An overview of the performance of the top 5 Disney games on the Android platform in Spain during Q3 2022, including trends in downloads, revenue, and active users.
Marvel Contest of Champions
Marvel Contest of Champions saw notable fluctuations in its weekly revenue throughout Q3 2022. Revenue peaked at approximately $25.6K in early July but gradually declined to around $9.4K by the end of September. Weekly downloads experienced a significant spike in late July, reaching 2.6K, and maintained a consistent range between 1K and 3.4K for the rest of the quarter. Active users showed a moderate decline from 9K in late June to about 8.4K in late September.
Star Wars™: Galaxy of Heroes
Star Wars™: Galaxy of Heroes exhibited steady weekly revenue, averaging between $5.9K and $11.2K, with a notable dip to $5.9K in mid-September. Downloads followed a similar pattern, peaking at 1.5K in late September and dipping to around 645 in mid-August. Weekly active users fluctuated slightly but remained robust, ranging from 51K to 62K throughout the quarter.
MARVEL Strike Force: Squad RPG
MARVEL Strike Force: Squad RPG experienced a stable revenue trend, peaking at $9.9K in mid-August and falling to around $6K by the end of September. Downloads varied moderately, with a high of 969 in mid-July and a low of 584 in late June. Active users saw a peak of 7.1K in mid-July and a gradual decline to approximately 5.9K by the end of the quarter.
Disney Mirrorverse
Disney Mirrorverse showed a declining revenue trend from $10.5K in late June to about $1.6K by the end of September. Downloads also decreased significantly, from 15.6K in early July to around 2K by late September. Active users followed a similar downward trend, starting at 19.4K in late June and ending the quarter at approximately 8.2K.
MARVEL Future Fight
MARVEL Future Fight maintained a relatively stable revenue stream, with minor fluctuations between $1.2K and $2.9K. Downloads remained consistent, averaging around 1.2K, with a slight peak of 1.4K in late July. Weekly active users remained steady, fluctuating between 14.6K and 16.7K throughout the quarter.
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